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Tetris Didn't Succeed at The Game Awards — An Additional Classification Could Fix That

Each time a significant prize-giving event draws close, there’s always a demand for introducing fresh award types to honor unsung work and fill the spirits of enthusiasts who have specialized interests.

Another commentator has already made advocating for terror-themed awards. That would rule. So would strategy board titles, which is someone's personal cause. Yet I need to apologize in advance for pushing forward since similar to single-minded supporters, I possess a compelling case backing this proposal is the most urgent and important of all. This is the request: There should be an award type for logic-based games.

Organizing Gaming Categories

Categorizing art by genre is not a science; it’s very subjective, and inevitably start arguments concluding with vague boundaries. It's understandable that cinema institutions avoid this approach. But it is a necessary evil for the industry of interactive entertainment, which are so diverse they barely qualify a single creative category.

For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.

Present Award Structure

The major gaming awards offer these classifications covering Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these six categories successfully include numerous genres, and you can find room for numerous titles.

Different situation exists for brain-teasing titles. There’s simply nowhere for their placement. Examine these examples from this year’s best games, each quite distinct: the architectural riddles from a specific release, intense tile-matching of another game, engaging interpersonal challenges from additional release. Which classification works between these six categories? Nowhere, that’s where.

Recognition Challenges

There are dozens of brilliant puzzle games launched regularly lacking appropriate categories at major award shows, except when they manage to fit award groups including Mobile Game, VR/AR Game, or the intensely contested independent game categories.

  • A renowned logic title wasn’t nominated completely in 2014
  • A different innovative game received no nominations that year
  • Popular arranging title got ignored that year
  • Only a few logic titles managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

These are often modest productions, but the art of the puzzle game holds tremendous importance. Iconic mobile puzzle games rank among most engaged experiences in the world maintaining this status for many years.

The legendary block-stacking game rivals popular creative games competing to become highest-selling title ever; it’s also in the running for best game of all time. Puzzle games are foundational for gaming as medium, and engaging across multiple categories.

Proposal and Rationale

Puzzle games wouldn’t have that issue. You could fill a field of five with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, since numerous excellent many worthy titles.

And to reiterate, these include experiences lacking appropriate categories in important events. Brain-teaser creators are working at the challenging frontier interactive creation, creating some of the purest expressions of the video game form. Just like film action specialists, they warrant appreciation. Don't make them wait decades.

CH
About the author

Christie Holmes

A seasoned gaming analyst with over a decade of experience in online casino reviews and player strategy development across UK markets.

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